Using 3ds Max's Unit Setup, I have specified that all models should be measured in meters. 1 Unit = 1 Meter. This will allow my real world measurements to be accurately implemented on the 3D models within the software.
The assets on the left will be objects that the character will be directly interacting with (turning the chair, pressing the keyboard) so I was certain that a high level of detail should be portrayed; especially for close-up shots. Of course, assets like these can be duplicated around the room in a quick and efficient manner to help populate the environment. As can be seen in the picture, I simply created a Box, scaled it correctly, and then used the Unwrap UVW modifier. Using Photoshop, I cropped a reference picture and fitted it to the UVW template, giving me a simple yet effectively textured model.
No comments:
Post a Comment